Inside the box, chapter 5: the three ways to develop a pleasant and satisfying solitaire mode.
Inside the box, chapter 4: the long but exciting work to balance, then unbalance and then rebalance our eurogames!
My 2 cents, chapter 6: a topic that we periodically return to talk about. How to interact with people who love ONLY Monopoly?
My 2 cents, chapter 5: the most difficult year in the history of boardgames is behind us. Let’s take a look at it and at our plans for 2022!
A publisher story, chapter 5: in this post we deal with the more “material” phase of making a game. How does it work and who is involved?
A publisher story, chapter 4: the development of Florenza Dice Game was much faster than usual, thanks to the particular features of this game!
The origin of Wendake and its New Allies expansion set: from the first ideas by Danilo Sabia to our work as developers.
My 2 (cardboard) cents, chapeter 4: again about game fairs and their target. And most important: how much time must a demo table take?
My 2 (cardboard) cents, chapter 3: why the Essen fair is so important for a publisher and how covid influenced our presence.
A Publisher’s story, chapter 3: we keep analyzing the origin of Florenza: X Anniversary. This time we speak about production aspects!