A publisher story, chapter 5: in this post we deal with the more “material” phase of making a game. How does it work and who is involved?
A publisher story, chapter 4: the development of Florenza Dice Game was much faster than usual, thanks to the particular features of this game!
The origin of Wendake and its New Allies expansion set: from the first ideas by Danilo Sabia to our work as developers.
My 2 (cardboard) cents, chapeter 4: again about game fairs and their target. And most important: how much time must a demo table take?
My 2 (cardboard) cents, chapter 3: why the Essen fair is so important for a publisher and how covid influenced our presence.
A Publisher’s story, chapter 3: we keep analyzing the origin of Florenza: X Anniversary. This time we speak about production aspects!
Inside the box, chapter 2: Inside Florenza X Anniversary. We worked to improve a game we already loved, and here we analyze every choice we made.
My 2 (cardboard) cents, chapter 2: objective and subjective problems in games and relationship between gamers and board games insiders.
A Publisher’s story, chapter 2: increased shipping costs, troubles with suppliers and their hard consequences on our work.
Inside the box, chapter 1: Who is P.S. Martensen? Our work as developers, our goals as game designers and our mission as publishers.