Feudal Japan, land of mystery, tradition, honor and sharp steel
The katanas have always been fundamental for the outcome of the battles that have elected or overthrown the noble and powerful families that dominate the different regions.
But behind these beautiful masterpieces, lies a millenary art made of technique, discipline and sweat poured into the most ancient forges scattered around Japan.
The smiths masters, keepers of ancient secrets, have the fate of entire families andthe history of their country in their hands.
Now it’s up to you, you have been called to carry on this ancient tradition. Will you be able to offer your masterpieces to the most powerful Daimyo in Japan and even to the Shogun himself?
Shogun no Katana is a strategic Eurogame that will transport you to the magical atmosphere of feudal Japan.
Use your workers to choose which swords to make, among those requested by the powerful local Daimyo. Collect resources to improve your craft, and request your artists to create breathtaking decorations. Have your family members admitted to the most strategic rooms of the Shogun’s palace to obtain the privileges of their rank.
And finally, create the most beautiful SHOGUN NO KATANA!
Discover with us each of the original mechanisms of the game by visiting this webpage in the coming weeks.
Game Designers: Federico Randazzo, P. S. Martensen | Illustrator: Giorgia Lanza
Discover the game
You will have to manage your Forge wisely, as crafting Katanas will be the real beating heart of the game. The original and innovative sword-making mechanism allows you to activate an entire row or column to work on different Katanas at the same time.
During the game you will obtain resources, either by visiting the market, the palace among other places.
Each player has its own force where all the katana crafting will take place.
By activating a row or column you can add resources to all matching Katanas, moving them accordingly on the grid. But be careful! Having a lot of Katanas on the grid means that you can accomplish more with fewer actions, but it also increases the risk of them hindering each other. You will have to build your engine cleverly to maximize your turns.
The Palace and the Academy
These are the places in the game where you can use the miniatures that are not Workers: the family members at the Shogun Palace and the Decorators at the Academy. Both of these areas are very important strategically and tactically and function in a similar way.
The importance of these areas.
The mechanisms of these two places have been designed to be able to carry out actions that permanently improve your presence on the board, and to give the possibility to other players to perform smaller actions during your turn. This aspect can also be found in other actions in the game, in order to minimize the downtime!
Add one of your family members in a room of the palace where you haven’t placed a family member and, eventually, arrange those already present. The combination will be different in each game you play.
Immediately get all the effects given by the rooms in which your family members are present.
All your opponents immediately get the effect given by a single room of their choice, among those in which there is one of their Family members.
This place takes historical inspiration as the families of the time really had representations at the Palace and the Shogun granted political benefits with balance to everyone
Advance a Decorator of your choice from those already present in this area. Each of them is linked to a specific refinement to be carried out on your swords.
Activate all your Decorators immediately, earning victory points and coins for their work.
All of your opponents, instead, will pick only one of their Decorators and earn victory points and coins accordingly.