A publisher story, chapter 5: in this post we deal with the more “material” phase of making a game. How does it work and who is involved?
A Publisher’s story, chapter 3: we keep analyzing the origin of Florenza: X Anniversary. This time we speak about production aspects!
A Publisher’s story, chapter 2: increased shipping costs, troubles with suppliers and their hard consequences on our work.
A Publisher’s story, chapter 1: the art of Shogun no Katana.