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Here we are

Post Scriptum is Mario, Marco, and Matteo. We are first and foremost avid players and valuable playtesters.

Our first focus is on product development, both in terms of materials and graphics and of rules, crafted with obsessive precision; this is the reason why our games are distributed and appreciated worldwide. In 2016, we acquired the Placentia Games brand, which is now the label for our most challenging eurogames.

We put the utmost professionalism in our job and we always choose the best quality for our components, both for the products from our own catalog and for the promotional games we realize for other companies and associations.

Mario Sacchi

Mario has been the public face of Post Scriptum for years. 

He is the point of contact for anyone in need of a direct link to the games industry. He is the author, together with Andrea Chiarvesio, of the “Guida all’Autoproduzione” (which translates to Guide to Self-Production – you can read it in Italian only); he is a regular participant in many conferences and round table discussions at Lucca Comics & Games, Play, IDeA G, and many other game-related events in the Italian panorama; and he has given lectures on Game Design at the architecture faculty of the Politecnico di Torino university, for the design faculty of the Politecnico di Milano university, and at other schools and institutes.

At Post Scriptum, he is mainly engaged in relationships with the public, authors, and bloggers; he manages commercial relationships with customers and suppliers; he coordinates the staff; writes user manuals; and deals with product development.

Favourite Boardgame
copertina Kingsburg
© Stratelibri
Number one Superhero
Spiderman
© Marvel
Timeless Videogame
logo Monkey Island
© LucasArts

Marco Garavaglia

Marco joined Post Scriptum in 2017, after years of playing and playtesting.

In 2016 he created the game S.P.A.C.E. for Libreria Geografica (an Italian educational publishing house); from this project stemmed additional collaborations that led to him joining the company the following year.

At Post Scriptum, Marco has the role of lead game designer, with an emphasis on family games, and as art director, both for games and for promotional materials, web sites, and fairs.

Favourite Boardgame
copertina Tzolk'in
© CGE
Number one Superhero
Paperinik
© Disney
Timeless Videogame
© Konami

Matteo Panara

Matteo works as a web engineer. He has been with Mario from the beginning, in 2005, but he doesn’t take part in game development as much as Mario does.

He mainly deals with the most technical aspects of games and their production, with an eye for material optimization. Matteo is a reliable and capable playtester who never backs down from testing new prototypes; he is the best at trying the most extreme tactics and at finding any bugs, especially in expert-level games.

Favourite Boardgame
copertina Saint Petersburg
© Hans im Glück
Number one Superhero
Iron Man
© Marvel
Timeless Videogame
logo Dark Age of Camelot
© Mythic Entertainment, Inc.

Sara Gioria

Sara joined Post Scriptum in  2018 and is its only employee at the moment.
Her two main roles are assisting Mario on all organizational, administrative, and social media issues, and supporting Marco in the artistic ones.

Thanks to her background in illustration, she contributes significantly to the creation of games, at times by illustrating them personally.

Favourite Boardgame
copertina munchkin
© Steve Jackson Games
Number one Superhero
daredevil
© Marvel
Timeless Videogame
copertina longest journey
© Funcom