21 Giochi Minuti is our latest family game, sold out at Modena Play. Let’s talk about the development of successful family games like Brick Party or Fun Farm.
The hard lockdown in China is having consequences for the board game world. Many productions, including that of Shogun no Katana, are on hold.
Worker placement: intriguing game mechanic that we have often included in our eurogames, such as Florenza and Shogun no Katana. Let’s deepen the topic!
My 2 cents, chapter 7: why too hasty judgments on complex games can deprive players of great satisfactions.
A publisher story 5: Crowdfunding is fundamental to develop complex games. Let’s see why.
Update 34: some news on the incoming release of Shogun no Katana
Inside the box, chapter 5: the three ways to develop a pleasant and satisfying solitaire mode.
Inside the box, chapter 4: the long but exciting work to balance, then unbalance and then rebalance our eurogames!
My 2 cents, chapter 5: the most difficult year in the history of boardgames is behind us. Let’s take a look at it and at our plans for 2022!
A publisher story, chapter 5: in this post we deal with the more “material” phase of making a game. How does it work and who is involved?